MNG and PNJ: Status Report 19980804 MNG: A Multiple-Image Format in the PNG Family and PNJ: Portable Network JPEG Format The Portable Network Graphics (PNG) [1] format for bit-mapped images was approved in October 1996 by the World Wide Web Consortium (W3C) as a W3C Recommendation and has also been published as RFC-2083 [2]. MNG ("Multiple-image Network Graphics") and PNJ ("Portable Network JPEG") are proposed additions to the PNG family, that are now being designed by the PNG developers [3]. MNG is for storing and transmitting multiple-image animations and composite frames, and PNJ is a MNG sub-format for encapsulating JPEG images, with alpha-channel transparency, in a format usable by MNG. Because the images making up a MNG are in PNG and PNJ format, MNG shares the good features of PNG: * It is unencumbered by patents. * It is streamable. * It has excellent, lossless compression. * It stores up to 16 bits per channel. * It provides transparency and an alpha channel. * It provides platform-independent rendition of colors by inclusion of gamma and chromaticity information. * It provides early detection of common file transmission errors and robust detection of file corruption. * Single-image GIF ("Graphical Interchange Format") files can be losslessly converted to PNG. In addition, * It provides animation with loops and variable interframe delays. * It allows composition of frames containing multiple images. * It facilitates the use of images as "sprites." * It capitalizes on frame-to-frame similarities to reduce the amount of data that must be included in the datastream. * It provides "restart" points at which an animation can be resumed in case of data loss or corruption. * A "frame priority" chunk allows authors to indicate which frame should be displayed by single-image viewers, and a subset of the frames that should be displayed by slow viewers. * Multiple-image GIF files can be losslessly converted to MNG. * It includes a lossy sub-format that provides JPEG with alpha. * It is complementary to MPEG and does not attempt to replace MPEG for lossy storage of video. A Simple MNG Datastream The MNG format uses the same chunk structure (length, name, data, check value) as that used by PNG. The simplest form of MNG is an 8-byte MNG file signature, a MNG header chunk (MHDR), plus a series of one or more PNG or PNJ datastreams (less their 8-byte signatures), followed by a MEND chunk. MNG is more powerful than that, however. It is frequently true that the images will be similar, and data from the first image can be reused in constructing the second to conserve on the amount of data that must be stored or transmitted. In this example, the palette and the gamma and chromaticity data from the first image are reused in the second image: 138 M N G CR LF 26 LF # MNG 8-byte signature MHDR maxwidth maxheight ... # MNG Header chunk DEFI 1 visible concrete # MNG Define image chunk IHDR width height ... # PNG Header chunk gAMA 50000 # PNG Gamma chunk cHRM ... # PNG Chromaticity chunk PLTE ... # PNG Palette IDAT ... # PNG Pixel data IEND # End of first PNG datastream DHDR 1 png replace width ht # Delta-PNG header IDAT ... # Delta-PNG pixels DEND # End of Delta-PNG MEND # End of MNG datastream When only a smaller rectangle within the second image has pixels that are different from those in the first image, the DHDR chunk can specify that only a smaller rectangle of pixels (sometimes called a "change box") will be transmitted. Whether the pixels for the full image or for a smaller rectangle are changed, the data can be presented as new values that replace the old ones or as deltas (differences) from the corresponding pixels in the previous image. Usually the data in delta form is much more compressible. Several movies of finite-element calculational results by the U. S. Army Research Laboratory required only about a quarter of the file space when converted from a simple series of PNGs to delta-encoded PNGs. It is possible to change just the alpha samples in the image, or in selected parts of it, to fade an image in or out against a background image. Further dramatic savings in the size of the datastream can be achieved when an image or a portion of one is merely relocated. MNG provides a MOVE chunk in which the new coordinates of the image are transmitted instead of having to retransmit the entire image. A CLIP chunk is also available, to make it possible to show only a portion of a previously transmitted image. The MOVE and CLIP chunks can be used for scrolling or panning across an image that is larger than the display area. Loops MNG has a simple loop structure that can be used for repeating images. In this example, five images are defined and displayed in order 1-2-3-4-5 and then played ten times in order 4-3-2-1- 2-3-4-5: 138 M N G CR LF 26 LF # MNG 8-byte signature MHDR maxwidth maxheight ... # MNG Header Chunk IHDR width height ... # PNG Header Chunk DHDR 1 ... PLTE ... IDAT ... IEND # Define Image 1 CLON 1 2 DHDR 2 1 1 IDAT ... IEND # Define Image 2 CLON 2 3 DHDR 3 1 1 IDAT ... IEND # Define Image 3 CLON 3 4 DHDR 4 1 1 IDAT ... IEND # Define Image 4 CLON 4 5 DHDR 5 1 1 IDAT ... IEND # Define Image 5 LOOP 0 0 10 # Begin Loop SHOW 4 2 SHOW 1 5 # Show images 4-2, 1-5 ENDL 0 # End Loop MEND # End MNG Composite Frames and Sprites In addition to the simple single-image frames described thus far, MNG can also describe composite images that are built up of two or more PNG images. For example, one image could be a full-screen background while others could be small sprites that are moved around by means of the MOVE chunk. Examples that demonstrate these capabilities and others (including scrolling, tiling, storing 3-D tomographic data, and converting GIF animations to MNG format) are given as appendices in the MNG proposal. MNG provides five framing modes that can be used with composite images. The framing modes include: * Each image is a separate frame (as in the two examples shown previously). * A group of images makes up a frame. o restoring background between frames o not restoring background * A group of images makes up a series of frames, in which the images become visible one at a time, like cards being dealt. o restoring background before displaying the series o not restoring background Status of MNG The MNG proposal is being designed by the PNG developers and is being discussed in the "mpng-list@dworkin.wustl.edu" mailing list. Interested persons can subscribe by sending a message to majordomo@dworkin.wustl.edu that contains the line "subscribe mpng-list" (and nothing else) in the body. The MNG format specification has not yet been frozen, but it has reached a state where test implementations are possible. There has been discussion of MNG since the completion of the PNG design in March 1995, and the first informal MNG drafts appeared on June 25, 1996. As of August 4, 1998, 45 drafts had been produced for review by the PNG group. The only major changes since Draft 33 (issued in late January, 1997) have been the recent addition of the PNJ format and improvement of palette animation via a new PPLT chunk. The examples shown above are consistent with Draft 33. Several prototype MNG datastreams have been written, and two viewers have been written that are able to process a subset of MNG datastreams (simple movies and composite frames), including delta-encoded images. One has already been used by the U. S. Army for real presentation work as early as September 1996. The prototype MNG files and a viewer ("viewpng", written at the U.S. Army Research Laboratory for use on SGI workstations running IRIX 5.3) and the latest version of the MNG proposal from the PNG Development Group are available at the MNG ftp site, A more complete viewer for Windows-95, by Gerard Juhn, was released on August 1, 1998. It is available at Competing proposals Two competing proposals have also been written, both around January 1997. The documentation for these proposals can be found at the MNG ftp site mentioned above. They are * "ARG: Animated Raster Graphics" * "DOH: Dancing Optical Hallucinations" (this is a temporary name; if this proposal is accepted in lieu of MNG, it will probably be called MNG). References 1. PNG (Portable Network Graphics) Specification, Version 1.0, . 2. Boutell, T., et. al., PNG (Portable Network Graphics Format Version 1.0), RFC 2083, 3. MNG (Multiple-image Network Graphics) Proposal, . Trademarks * GIF is a service mark of CompuServe Incorporated. * SGI and IRIX are trademarks of Silicon Graphics, Inc. * Windows-95 is a trademark of MicroSoft, Inc. Request for Comments Comments on the proposed MNG format are welcome and should be addressed to mpng-list@dworkin.wustl.edu